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How to implement a minimap in Unity3D

The minimap concept Minimaps (or radars) are known for displaying information about our surroundings. First of all, mini-maps should be centered on main character. Secondly, it should use readable symbols instead of real models because minimaps are often quite small and the player wouldn’t recognize the information that the minimap is trying to present. Most minimaps are circular, so we will also try to create one....