About Me

Paul Spineanu

Senior Developer

With over a decade of dedicated experience in the realm of professional Unity programming, I bring forth a rich tapestry of expertise in crafting immersive digital experiences. My journey encompasses the development of games and applications across diverse frontiers, from the realms of Augmented Reality to Virtual Reality, seamlessly integrating cutting-edge technologies such as Artificial Intelligence and dynamic lighting features.

My repertoire includes an array of notable accomplishments, from architecting intricate car simulation scripts to implementing real-time dynamic lighting and shadow effects, ensuring an unparalleled level of realism in virtual environments. I have honed my skills in crafting multiplayer experiences and navigating the intricacies of networking systems such as Photon, UNet, and Netcode, fostering seamless interactions within virtual landscapes.

My proficiency extends to the realm of wearable technology, with a particular focus on Android Wear Smartwatches, where I have pioneered the development of applications and games, leveraging the unique capabilities of VR controllers based on watch movements.

At the core of my skill set lies a mastery of Unity 3D Game Engine, complemented by a robust command over C# programming, database integration, and server connections. I possess a keen eye for detail, evident in my ability to seamlessly integrate sounds, 3D models with animations, and various plugin integrations into projects of any scale.

Beyond Unity, I bring to the table a versatile skill set encompassing Unreal Engine, C++, Java, and PHP programming, among others, empowering me to navigate diverse technological landscapes with finesse. My commitment to excellence is reflected in my role as an expert code optimizer, ensuring optimal performance across all facets of development.

Driven by a passion for innovation and a relentless pursuit of excellence, I stand poised to leverage my expertise in crafting transformative digital experiences across a myriad of platforms, from mobile to immersive VR environments.


FOLLOW ME

2012

Like a baby, started learning walking through Unity3D

With tiny steps I managed to achieve the finish of my first project and start learning a game engine

2013

Fresh Graduated

I studied in the Faculty of Mathematics and Informatics and graduated from West University Timisoara.

2014

A new course – AR/VR

Back in 2014, it was my start in the two futuristic fields of augmented reality and virtual reality. My first project was an AR catalog. The user could scan with the phones camera a restaurant menu or a sticker and a song, a video or a description would pop out over the scanned zone. It was a huge task because everything was cloud based.

NOW

Don’t worry

I will not type all my work here. For the portfolio there is a separate section, which doesn’t contain all the projects I worked on due to the NDA signatures. Years have passed and with every project I had, my goals have increased and I have gained experience. For now, I can tell that every beginning is hard, but if you listen to your ideas and never let anyone stand between your dreams and reality, every step is taking you closer to achieving any goal.